Hull Rupture Wiki

by Konfa Games · Coming Nov 4, 2026

No guides yet

If the ship stops, humanity ends. Manage a spaceship, treat puny humans as resources, and repel relentless alien assaults in a base-management tower-defense roguelite where every choice seemed reasonable at the time.

From the Steam store page
Release
Nov 4, 2026 (upcoming)
Platforms
Windows, macOS, Linux
Genres
Action, Strategy
View on Steam (opens in a new tab)

Hull Rupture is not out yet. A guide needs one first-hand element, such as steps you tested, screenshots you took or a table built from the developer's own posts, as the editing guidelines explain. Until launch, this wiki shows the game's details from Steam, refreshed daily.

At a glance

From Steam, checked

Languages
English and Russian
DLC
1
PC requirements

Minimum

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version 21H1 or newer
  • Processor: Intel i7-8700, Ryzen 1600
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 670 / Radeon HD 7970
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

  • Requires a 64-bit processor and operating system

Help build the Hull Rupture wiki

No one has written a page for Hull Rupture yet. Anyone with a free account can edit, and every change is kept in the page history.

Screenshots

About the game from Steam

Welcome to Hull Rupture.

The objective is simple. Keep moving. Whatever it takes.

  • Manage resources, power, and human lives to keep the system running

  • Build and optimize modules to defend the Despot’s ship

  • Explore the galaxy and uncover dangerous opportunities

  • Face high-risk decisions and adapt mid-run

  • Mix 3 ships, 6 modes, and 4 difficulty levels for endless replayability

Earth is gone. Your ship is one of humanity’s last weapons - a living projectile racing toward the alien homeworld under the command of Despot AI, tasked with delivering final vengeance with a cargo of cooperative personnel.

To survive the journey, you must keep the ship moving at all costs while it grows into an overengineered machine that converts resources, materials, and human effort into continued propulsion.

Construct interconnected modules to produce resources, repair damage, boost efficiency, and reinforce defenses. Every resource has its purpose. Humans included, while supplies last.

Aliens don’t knock, they rip holes straight through your hull. You know exactly when they will arrive and where they will breach, which somehow still isn’t enough.
Place turrets, traps, barricades, and automated defenses to funnel enemies into carefully planned kill zones while the humans assist. Each wave grows stronger and more aggressive, forcing you to constantly adapt your layout while expanding. Good planning reduces deaths. Poor planning distributes them.

Your routes determine what you encounter, and each encounter recalculates your resources, your momentum, and the projected duration of the mission. Some paths are safer, others are more profitable, and a few resolve complications through decisive personnel adjustments. Human loss is acceptable.

Different ship models further influence how situations unfold, as layouts, systems, and loss thresholds vary between hulls. These differences affect priorities, acceptable risks, and survival projections, particularly for the crew tasked with executing your decisions.

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