We Are So Cooked Wiki

by Dwarven Brothers · Coming Q1 2027

No guides yet

You and your friends are in trouble. Big trouble. You've accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That's the hard part.

From the Steam store page
Release
Q1 2027 (upcoming)
Platform
Windows
Genre
Casual
View on Steam (opens in a new tab)

We Are So Cooked is not out yet. A guide needs one first-hand element, such as steps you tested, screenshots you took or a table built from the developer's own posts, as the editing guidelines explain. Until launch, this wiki shows the game's details from Steam, refreshed daily.

At a glance

From Steam, checked

Controller
Full support
Languages
11 languages, 1 with full audio
DLC
1
Language list
  • English (full audio)
  • French
  • Italian
  • German
  • Spanish - Spain
  • Japanese
  • Korean
  • Portuguese - Brazil
  • Russian
  • Simplified Chinese
  • Traditional Chinese
PC requirements

Minimum

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 6600
  • Memory: 8 GB RAM
  • Graphics: GTX 970
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Recommended

  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i7 8700
  • Memory: 8 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Help build the We Are So Cooked wiki

No one has written a page for We Are So Cooked yet. Anyone with a free account can edit, and every change is kept in the page history.

Screenshots

About the game from Steam

IT WAS AN ACCIDENT. PROBABLY.

DEAD WEIGHT

A dead body is heavy, floppy, and incredibly awkward.

  • Solo Struggle: Dragging the body alone is slow and leaves a bloody trail.

  • Team Lift: Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.

  • Physics Chaos: The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster.

THREATS

The world is watching.

  • Civilians: If a guest sees the body, they scream. Screams attract Guards.

  • Security: They hunt noise. If they catch you with the body, it’s over.

Eyes & Noses: Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it's hidden inside a locker.

IMPROVISE YOUR ESCAPE

You have no weapons. You have no plan. You only have what you can find.

  • Scavenge: Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.

  • One Hand Only: You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.

UNIQUE SCENARIOS

You aren't just hiding in one building. Every environment forces your team to adapt to new physics hazards and AI threats.

  • Crowded Public Spaces: Sneak through luxury hotel lobbies and balance the dead weight on top-heavy luggage carts. Just panic quietly when a nosy maid accidentally rolls away the laundry bin you used as a hiding spot.

  • High-Security Compounds: Survive freezing, heavily guarded bunkers where getting caught means the firing squad. Throw scavenged meat to distract sniffing guard dogs, or desperately hide from a terrifying, medal-clad Marshal who patrols the halls with a booming voice and zero patience.