Trafficity Wiki

by Onramp Games · Coming Nov 16, 2026

No guides yet

A city builder focused on traffic. Build out your city with gridless road tools. Fix traffic jams with roundabouts, fully-customizable traffic lights, and sprawling highway interchanges. Keep traffic flowing as you expand to a vast metropolis.

From the Steam store page
Release
Nov 16, 2026 (upcoming)
Platform
Windows
Genre
Simulation
View on Steam (opens in a new tab)

Trafficity is not out yet. A guide needs one first-hand element, such as steps you tested, screenshots you took or a table built from the developer's own posts, as the editing guidelines explain. Until launch, this wiki shows the game's details from Steam, refreshed daily.

At a glance

From Steam, checked

Languages
8 languages
DLC
1
Language list
  • English
  • German
  • Spanish - Spain
  • Japanese
  • Russian
  • Simplified Chinese
  • Portuguese - Brazil
  • Korean
PC requirements

Minimum

  • OS: Windows 10
  • Processor: 4-core 2GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics with at least 2GB VRAM
  • Storage: 2 GB available space

Recommended

  • Processor: 8-core 2.5GHz CPU
  • Graphics: 4GB VRAM

Help build the Trafficity wiki

No one has written a page for Trafficity yet. Anyone with a free account can edit, and every change is kept in the page history.

Screenshots

About the game from Steam

A city builder focused on the fun part: building roads and solving traffic problems!

Build a realistic road network

Powerful but easy-to-use road tools give you precise control over the layout of your city. Place down road grids at any angle in three clicks, add individual lanes along the side of an existing road, or build overpasses, roundabouts, and traffic lights with ease. Configure protected left turns, adjust traffic light phases and tweak lane connections to fix traffic hotspots.

Deep traffic simulation

Your creations are stress tested against a smart agent-based microscopic traffic simulation. Cars prefer the fastest route, factoring in traffic. They pull into slip lanes and out to avoid queues into junctions. They do their best to get in lane in time to make a turning. Realistic road hierarchy and interchange design emerges naturally from the properties of the simulation.

A simple city economy

We kept just enough city economics to give rise to meaningful traffic challenges. Residents need access to shops and workplaces, and hate industrial pollution and road noise. Factories need workers and raw materials. Shops need customers and things to sell. Each time your city levels up you get a batch of buildings to place. The road network must grow!

A never ending supply of maps

Four biomes, each with a unique playstyle, three difficulty levels, including a sandboxy Chill Mode, and a procedural map generator means you never run out of city to build.

Original soundtrack

The game comes with a relaxed, upbeat original soundtrack, recorded in a studio by Max and Ruby Jones.