The Room Two Wiki

by Fireproof Games · 2016

No guides yet

Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.

From the Steam store page
Released
Jul 5, 2016
Platform
Windows
Genre
Adventure
Achievements
7
View on Steam (opens in a new tab)

At a glance

From Steam, checked

Languages
6 languages
Language list
  • English
  • French
  • Italian
  • German
  • Spanish - Spain
  • Portuguese - Brazil
PC requirements

Minimum

  • OS: Windows 7 or higher
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Help build the The Room Two wiki

No one has written a guide for The Room Two yet. Start with a page a new player would look for. Anyone with a free account can edit, and every change is kept in the page history.

Screenshots

About the game from Steam
Following the release of The Room in 2014, Fireproof Games are proud to bring the critically acclaimed sequel to PC.

The Room Two continues the time-spanning journey of its predecessor while significantly expanding its unique puzzle gameplay. Follow a trail of cryptic letters from an enigmatic scientist known only as “AS” into a compelling world of challenging mystery and tactile exploration.

Development on this fully-enhanced HD version of The Room Two began shortly after the mobile release of The Room Three late in 2015 and has involved creating more detailed environments for each level as well as rebuilding and re-texturing every asset in the game.

Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room on iPad in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room games have since changed our lives and we hope you enjoy playing them as much as we enjoyed making them.

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