
DEADLINE: Afterlife Processing Wiki
by M.D. · Coming Q1 2027
No guides yet
The dead wait in line. You run the press. Read each soul, judge it, seal it and get paid for it. Tired of doing it yourself? The catalog has machines that'll do the work for you. Management recommends it. Management appreciates your cooperation.
- Release
- Q1 2027 (upcoming)
- Platform
- Windows
DEADLINE: Afterlife Processing is not out yet. A guide needs one first-hand element, such as steps you tested, screenshots you took or a table built from the developer's own posts, as the editing guidelines explain. Until launch, this wiki shows the game's details from Steam, refreshed daily.
At a glance
From Steam, checked
- Controller
- Full support
- Language
- English
- DLC
- 1
PC requirements
Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4460 / AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960 / AMD R9 280 (2GB VRAM)
- DirectX: Version 12
- Storage: 4 GB available space
Recommended
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1070 / RTX 2060 or AMD RX 5700 (6GB VRAM)
- DirectX: Version 12
- Storage: 4 GB available space
- Additional Notes: SSD recommended
Help build the DEADLINE: Afterlife Processing wiki
No one has written a page for DEADLINE: Afterlife Processing yet. Anyone with a free account can edit, and every change is kept in the page history.
Screenshots
About the game from Steam

Welcome to the Dispositions Section. Your post is Station 9. The dead are waiting for you, don't let them pile up. Where the line starts is not your concern. It ends at your press.
Every soul is a life split into three fragments, printed in amber on a terminal that's probably older than you. Some fragments are confessions. Some are alibis. Some are just what the neighbors saw. The record is all you get, and the record is rarely the whole story.
The rules are on the board. Numbered, amended, always right. Theft? Descend. Charity? Ascend. Got any questions? Consult the board. When no directive quite fits, the operator decides. Always careful.
Set the verdict. Pull the lever. The seal comes down, and the soul is paperwork now. Carry it to Disposition A or Disposition B. Gold or Red. Two exits. No appeals.
Every processed soul prints a slip. Every slip is money. At the window, the catalog sells what money can buy: better boots, a faster line, upgrades for your press, machines for the parts of the job you like least. Every page of the catalog makes the next shift easier, hopefully. And there's always another page.
Read the written lives of the dead, three fragments each.
A rulebook that never stops growing. Rules shift, rules get amended. Keep up.
One room. One machine. A line with no end.
Earn by the soul, spend on the machine. The catalog always has more.
No health bars, no minimaps, no menus. The interface is the room: paper, machines, and ink.
A handcrafted soundscape. Every stamp, every gear.
The line won't wait. Take your number.




