County of Fortune Wiki

by Nepos Games · Coming Nov 5, 2026

No guides yet

Build an entire medieval county, not just a city. Found villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes to life. A city-builder on a much bigger scale, no two counties are alike.

From the Steam store page
Release
Nov 5, 2026 (upcoming)
Platforms
Windows, Linux
Genres
Casual, Simulation, Strategy, Early Access
View on Steam (opens in a new tab)

County of Fortune is not out yet. A guide needs one first-hand element, such as steps you tested, screenshots you took or a table built from the developer's own posts, as the editing guidelines explain. Until launch, this wiki shows the game's details from Steam, refreshed daily.

At a glance

From Steam, checked

Languages
17 languages
Language list
  • English
  • German
  • Czech
  • French
  • Polish
  • Simplified Chinese
  • Traditional Chinese
  • Spanish - Spain
  • Portuguese - Brazil
  • Portuguese - Portugal
  • Spanish - Latin America
  • Japanese
  • Korean
  • Turkish
  • Ukrainian
  • Italian
  • Russian
PC requirements

Minimum

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 and higher
  • Processor: Intel i3+ and equivalents
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce 770 / AMD R9 290
  • Storage: 2 GB available space

Recommended

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 and higher
  • Processor: Intel i5+ and equivalents
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 970 / AMD R9 390
  • Storage: 2 GB available space

Help build the County of Fortune wiki

No one has written a page for County of Fortune yet. Anyone with a free account can edit, and every change is kept in the page history.

Screenshots

About the game from Steam

Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.


As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.

Will you raise one prosperous heartland, or a patchwork of proud rival houses?

You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.

  • Pick the site for every settlement and set its direction – streets and grid fill in as it grows.

  • Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city

  • Watch procedurally generated buildings fill out your settlements, street by street

  • Link your holdings into a single seamless region, not a medley of disconnected outposts

The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.

No two patches of ground play the same way.

  • Resource deposits, biomes, and terrain profiles decide what each plot is good for

  • Navigable rivers turn geography into logistics – place wisely and trade flows

  • Climate, soil, and elevation shape which crops, industries, and products thrive

  • Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines

Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.

The economy is wide, layered, and deliberate.

  • Raw materials are refined into advanced goods across real production chains

  • Settlements specialize based on what the surrounding land offers

  • Wagons, carts, and river vessels carry goods across the county on their own

  • Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings

You do not micromanage a single market square – you tune a regional economy and watch it breathe.

A county is more than its ledgers. Three layers of characters shape every playthrough:

  • Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws

  • Noble Houses – every mayor belongs to a house, and rival houses weave politics across the region

  • Cultures – settlers arrive from different lands, bringing customs that grant bonuses, tensions, and their own identity

Each mayor has a name, each house a banner, each culture a homeland – and the choices you make about them matter as much as the roads you pave.

County of Fortune keeps the builder at the heart of play.

  • Every hour is about founding, growing, connecting, and specializing your settlements

  • Every challenge comes from the land, the economy, and the people you govern

  • Rival noble houses exert political and economic pressure on your decisions

  • Play at your own pace – the county rewards care and long-term thinking

A medieval builder for players who came for the city-building.

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