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Charms are equippable items that modify the Knight's abilities. They are equipped at benches and limited by charm notches.
Basics
- Charms can only be equipped or unequipped while resting at a bench.
- Each charm costs between one and five notches; total notches can be increased by finding notch upgrades.
- "Overcharming" (forcing one extra charm past your notch limit) is possible but doubles the damage you take.
Notable early charms
| Charm | Effect |
|---|
| Wayward Compass | Shows your location on the map |
| Gathering Swarm | Collects loose Geo for you |
| Soul Catcher | Gain more SOUL when striking enemies |
| Quick Focus | Heal faster |
See also
- Abilities for movement and spell upgrades
- Bosses for fights where specific charm loadouts shine